Z / 真实发布

产品 · 创造工具 / PRODUCT · CREATIVE TOOL

CreatiBox

降低门槛的学生创意创作平台 / A student creation platform with a lower entry bar

我的角色 / My Role · 产品与架构设计 / Product & Architecture原型已跑通 / Prototype running
CreatiBox

项目介绍 / Project Overview

CreatiBox 面向还没有代码或 AI 使用基础的学生:先从可选实体(如人、车、动物等)拼出世界,再在生成的世界里做简单竞速。平台用世界模型与元数据描述实体和规则,让「做一个世界」不必先写完整程序。后续可往艺术、建筑、游戏与地理等方向扩展。 / CreatiBox is for students without coding or AI fluency yet: pick entities (people, vehicles, animals, etc.), assemble a world, then try a simple race. A world-model and metadata layer describes entities and rules, so making a world does not require a full program on day one. Later paths can lean art, architecture, games or geography.

问题 / THE PROBLEM

解决什么问题 / What problem it solves

很多学生有创意,但卡在「不会写代码 / 不会用 AI / 没有课程权限」:想法到作品中间缺一层可操作的工作台。结果是要么空谈,要么直接跳进过高的技术门槛。 / Many students have ideas but stall on no code, no AI fluency, or no course access: there is no workable bench between idea and artifact. Talk stays abstract, or the technical bar jumps too high.

理念 / RATIONALE

先给可拼的世界,再谈更深的技术 / Give a composable world before deeper tech

理念来源 / Source · 本产品提出 · World model + metadata

把创作拆成实体、组合与规则:学生先拼出一个能跑的小世界,再按需要进入艺术、建筑、游戏或学科向的扩展。 / Split making into entities, composition and rules: students assemble a runnable mini-world first, then branch into art, architecture, games or subject paths.

实体可选 / Pick entities

从具体对象起步,而不是空白编辑器。 / Start from concrete objects, not a blank editor.

元数据托底 / Metadata backbone

世界结构可描述、可扩展,不靠一次性硬编码。 / World structure is described and extensible—not one-off hardcode.

玩法反馈 / Playful feedback

竞速等轻玩法让作品立刻被「用」起来。 / Light play (e.g. racing) makes the artifact usable at once.

操作 / HOW IT RUNS

怎么实际操作 / How it works

选实体 → 生成世界 → 进入竞速试玩 → 再改组合。 / Pick entities → generate world → race → revise the mix.

  1. 01

    选实体 / Choose entities

    从预设类型里挑选要进入世界的对象。 / Pick from preset types what enters the world.

  2. 02

    生成世界 / Generate

    组合成可进入的小场景。 / Compose a enterable mini scene.

  3. 03

    试玩再改 / Play, then edit

    竞速反馈后调整实体与布局。 / Use race feedback to adjust entities and layout.

进度 / WHERE IT IS NOW

现在到哪一步 / Where it is now

实体组合、世界生成与竞速回路已做出可运行原型;跨学科扩展仍在继续设计。 / Entity composition, world generation and a race loop run as a prototype; cross-subject expansion is still being designed.

产品形象:CreatiBox 实体组合与竞速原型 / Product art: CreatiBox compose-and-race prototype
产品形象:CreatiBox 实体组合与竞速原型 / Product art: CreatiBox compose-and-race prototype

我的工作 / My Contribution

提出世界模型与元数据架构,并做出实体组合、世界生成与竞速的初步可玩原型。 / Proposed the world-model and metadata approach, and built an early playable loop: compose entities, generate a world, race.

01

先创作再编码 / Create before code

用实体组合降低第一道门槛。 / Entity composition lowers the first barrier.

02

世界可拼 / Worlds compose

元数据描述实体与关系,方便继续扩类型。 / Metadata describes entities and relations for growth.

03

立刻可玩 / Instantly playable

生成后能竞速,反馈来得快。 / After generation, a race gives fast feedback.